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Game Engine Architecture by Jason Gregory, Jeff Lander (Editor), Matt Whiting (Editor) Format: Hardcover Price: $65.00 |
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Real-Time Rendering, Third Edition by Tomas Akenine-Möller, Eric Haines, Naty Hoffman Format: Hardcover Price: $89.00 |
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Fundamentals of Computer Graphics, Third Edition by Peter Shirley, Steve Marschner Format: Hardcover Price: $99.00 |
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GPU Pro: Advanced Rendering Techniques by Wolfgang Engel (Editor) Format: Hardcover Price: $79.00 |
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Science for the Curious Photographer: An Introduction to the Science of Photography by Charles S. Johnson, Jr. Format: Paperback Price: $44.95 |
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The Game Programmer’s Guide to Torque: Under the Hood of the Torque Game Engine by Edward F. Maurina III Format: Paperback Price: $64.00 |
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Ray Tracing from the Ground Up by Kevin Suffern Format: Hardcover Price: $89.00 |
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Unreal Game Development by Ashish Amresh, Alex Okita Format: Paperback Price: $59.00 |
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Graphics Shaders: Theory and Practice by Mike Bailey, Steve Cunningham Format: Hardcover Price: $79.00 |
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Level Design: Concept, Theory, and Practice by Rudolf Kremers Format: Paperback Price: $59.00 |












