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1. Game Engine Architecture Game Engine Architecture
by Jason Gregory, Jeff Lander (Editor), Matt Whiting (Editor)
Format: Hardcover
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2. Real-Time Rendering, Third Edition Real-Time Rendering, Third Edition
by Tomas Akenine-Möller, Eric Haines, Naty Hoffman
Format: Hardcover
Price: $89.00
3. Fundamentals of Computer Graphics, Third Edition Fundamentals of Computer Graphics, Third Edition
by Peter Shirley, Steve Marschner
Format: Hardcover
Price: $99.00
4. GPU Pro: Advanced Rendering Techniques GPU Pro: Advanced Rendering Techniques
by Wolfgang Engel (Editor)
Format: Hardcover
Price: $79.00
5. Science for the Curious Photographer: An Introduction to the Science of Photography Science for the Curious Photographer: An Introduction to the Science of Photography
by Charles S. Johnson, Jr.
Format: Paperback
Price: $44.95
6. The Game Programmer’s Guide to Torque: Under the Hood of the Torque Game Engine The Game Programmer’s Guide to Torque: Under the Hood of the Torque Game Engine
by Edward F. Maurina III
Format: Paperback
Price: $64.00
7. Ray Tracing from the Ground Up Ray Tracing from the Ground Up
by Kevin Suffern
Format: Hardcover
Price: $89.00
8. Unreal Game Development Unreal Game Development
by Ashish Amresh, Alex Okita
Format: Paperback
Price: $59.00
9. Graphics Shaders: Theory and Practice Graphics Shaders: Theory and Practice
by Mike Bailey, Steve Cunningham
Format: Hardcover
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10. Level Design: Concept, Theory, and Practice Level Design: Concept, Theory, and Practice
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