Your cart is empty.
View Cart
Game Programming and Design
Computer Science > Game Programming and Design
Displaying items 1–10 of 41
| 1. | ![]() |
Advanced Game Development with Programmable Graphics Hardware |
| 2. | ![]() |
Advanced Global Illumination, Second Edition |
| 3. | ![]() |
Andrew Glassner’s Other Notebook: Further Recreations in Computer Graphics |
| 4. | ![]() |
Artificial Intelligence for Computer Games: An Introduction |
| 5. | ![]() |
Audio Anecdotes: “Tools, Tips, and Techniques for Digital Audio” |
| 6. | ![]() |
Audio Anecdotes II: “Tools, Tips, and Techniques for Digital Audio” |
| 7. | ![]() |
Audio Anecdotes III: Tools, Tips, and Techniques for Digital Audio |
| 8. | ![]() |
C# and Game Programming (Second Edition): A Beginner’s Guide |
| 9. | ![]() |
Cloth Modeling and Animation |
| 10. | ![]() |
COLLADA: Sailing the Gulf of 3D Digital Content Creation |












