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Practical Algorithms for 3D Computer Graphics
by
R. Stuart Ferguson
Price: $75.00
Availability: In stock.
Summary
This book introduces the key algorithms that lie at the heart of all computer graphics software packages in a way that they can readily be put to use. Where possible, the algorithms are accompanied by practical useful computer codes. The book begins with the fundamental coordinate geometry and other mathematical ideas that lie at the heart of nearly all of the algorithms.
The author takes a step-by-step approach to the design of rendering algorithms from the fastest scanline Z-buffer procedure to the high-quality ray-traced approach. The book includes several chapters devoted to building real-time 3D viewing and animation programs for the Windows operating system using Visual C++.
Details
ISBN: 978-1-56881-154-3
Year: 2001
Format: Paperback
Pages: 552
Web Site:
http://www.ee.qub.ac.uk/graphics/pa3dcg.htm
Reviews
Choice Magazine (PDF)
March 2002
The general tone of the book allows it to be used as a resource to empower the imagination of graphics programmers and students.
Reviewer's Bookwatch (PDF)
November 2001
Practical Algorithms for 3D Computer Graphics is a superb introduction to, and continuingly useful reference work for, anyone involved with the development of computer games, movie animation, and graphics programming.
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