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Metaprogramming GPUs with Sh

Metaprogramming GPUs with Sh by Michael McCool, Stefanus Du Toit
Price: $59.00
Availability: In stock.

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Summary

Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making 3D objects look more realistic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language. This book introduces Sh and describes how to program a GPU using C++ to implement both basic and advanced shading techniques. Readers of this book will be able to start writing advanced, modular shaders using Sh within a day!

Details

ISBN: 978-1-56881-229-8
Year: 2004
Format: Paperback
Pages: 307
Web Site:
http://libsh.org

Reviews

Technology Review's TR 35 (External Link)

August 2008

Stefanus Du Toit, co-author of Metaprogramming GPUs with Sh is on this year’s list of the top science and technology innovators under the age of 35.


The Sh GPU Metaprogramming Toolkit (External Link)

July 2004

Gamasutra.com features an article this week about Sh, the new shader language, developed by Michael McCool and Stefanus Du Toit. Background information and a user’s manual are published in their new book, “Metaprogramming GPUs with Sh.”


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