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Real-Time Volume Graphics
by
Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf
Price: $79.00
Availability: In stock.
Summary
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.
Details
ISBN: 978-1-56881-266-3
Year: 2006
Format: Hardcover
Pages: 515
Reviews
The Midwest Book Review (External Link)
November 2006
“Any developer who would work with volume graphics needs this basic text, which provides an introduction to texture-based volume rendering methods, techniques, and optimization routines. Even code examples are included within the examples and technical discussions of generating images from 3D scalar data. It’s an advanced computer and game developer’s primer important for any comprehensive collection.”
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