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Symbolic Dynamics and Geometry
Using D* in Graphics and Game Programming

Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming by Brian Guenter, Sung-Hee Lee
Price: $49.00
Availability: In stock.

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Summary

This book explains how to use the new symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications including computer graphics, engineering, and mechanical simulation. Many applications of D* are covered but two, real time Lagrangian physics simulation and procedural 3-D geometric modeling, are developed in great detail.

Details

ISBN: 978-1-56881-280-9
Year: 2009
Format: Hardcover
Pages: 207

Reviews

Willis M. Buhle, Midwest Book Review (PDF)

July 2010

“Featuring a profusely illustrated text, ’Symbolic Dynamics and Geometry’ is an especially recommended addition to professional and academic library reference for Computer Science, Computer Graphics, and Computer Game Development reference collections.”


SciTech Book News (External Link)

June 2010

Symbolic Dynamics and Geometry has been profiled in the SciTech Book News!


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