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Graphics Shaders
Theory and Practice

Graphics Shaders: Theory and Practice by Mike Bailey, Steve Cunningham
Price: $79.00
Availability: In stock.

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Summary

Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

Details

ISBN: 978-156881-334-9
Year: 2009
Format: Hardcover
Pages: 420
Web Site:
http://www.cgeducation.org/

Reviews

Choice Magazine (PDF)

December 2009

“Bailey and Cunningham provide a comprehensive, well-written overview of graphics shaders. … Although the book uses the OpenGL Shading Language (GLSL) for its examples, it gives enough theoretical background for readers to learn the fundamentals for any graphics language. … The book also addresses scientific visualization and the GLSL API to call GLSL functions from an OpenGL program. A final chapter titled ”Serious Fun“ offers ideas for using shaders in very entertaining ways. … Highly recommended. [Appropriate for] graduate students through professionals/practitioners in computer graphics.”


The Midwest Book Review (PDF)

August 2009

“ … is a pick for any college-level, advanced computer library catering to programming professionals. … discusses different types of shaders, how to use the glman program for free, and how to blend shaders into an interactive game environment. Libraries will find it a powerful, appealing lend for intermediate programmers seeking extra spice for their projects.”


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