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Game Engine Architecture
by
Jason Gregory, Jeff Lander (Editor), Matt Whiting (Editor)
Price: $65.00
Availability: In stock.
Summary
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
Details
ISBN: 978-1-56881-413-1
Year: 2009
Format: Hardcover
Pages: 864
Web Site:
http://www.gameenginebook.com
Reviews
A. Chen, Choice Magazine (PDF)
January 2010
“This course resource provides an excellent, comprehensive look at every major system and issue related to modern game development … a must-have textbook for computer science, software engineering, or game programming majors, amateur hobbyists, game ”modders,“ and game developers.
PR Newswire (External Link)
December 2009
Game Engine Architecture by Jason Gregory has been named a finalist for the Game Developer’s 2009 Front Line Award. Click on the link above for the full article!
Gamasutra.com (External Link)
November 2009
“Gamasutra presents an excerpt from Naughty Dog programmer Jason Gregory’s Game Engine Architecture, the book contains a huge amount of data on specifics to consider when developing a game engine.” Click on the link above for details!
OGRE (External Link)
September 2009
Game Engine Architecture by Jason Gregory is now being featured by OGRE. Check out this link!
The Midwest Book Review (PDF)
September 2009
“Jason Gregory draws upon his many years of experience and expertise to create a complete and comprehensive textbook on the theory and practice of game engine software development. Informed and informative, replete with examples for every aspect of the game development process, and fully accessible to aspiring game engine developers as well as a very useful reference for even experienced technicians in the field, ”Game Engine Architecture“ is an invaluable, thoroughly ’user friendly’, and highly recommended core addition to personal, professional, and academic Computer Science reference and resource collections in general, as well as gaming engine design instructional reading lists in particular.”
Real-Time Rendering Blog: 7 Things for July 26th (External Link)
July 2009
“… it looks like most of the critical areas and concepts are touched on. You won’t become an expert in any one area from this volume, but it looks like you’ll have some reasonably deep understanding of the elements that go into making a game engine. Quite an impressive work, and I know of nothing else in this area that is so detailed.”
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