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Fundamentals of Computer Graphics, Third Edition

Fundamentals of Computer Graphics, Third Edition by Peter Shirley, Steve Marschner
Price: $99.00
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Summary

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill.

The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.

New in this edition:

  • Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization
  • Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading.
  • Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization.
  • Improved and expanded coverage of triangle meshes and mesh data structures.
  • A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.

    Details

    ISBN: 978-1-56881-469-8
    Year: 2009
    Format: Hardcover
    Pages: 804
    Web Site:
    http://www.cs.cornell.edu/~srm/fcg3/

    Reviews

    The Midwest Book Review (PDF)

    December 2009

    “Fundamentals of Computer Graphics” appears in its third updated edition to pack in discussions of the basics of computer graphics for college-level students and programmers. Four new chapters on implicit modeling, color, visualization and computer graphics in games have been added along with extensive revisions and updated new material, making this a ’must’ for any college-level computer graphics library.“


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