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Fundamentals of Computer Graphics, Third Edition
by
Peter Shirley, Steve Marschner
Price: $99.00
Availability: Temporarily out of stock.
You may backorder this item. We will ship it when it becomes available.
Summary
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill.
The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
New in this edition:
Details
ISBN: 978-1-56881-469-8
Year: 2009
Format: Hardcover
Pages: 804
Web Site:
http://www.cs.cornell.edu/~srm/fcg3/
Reviews
The Midwest Book Review (PDF)
December 2009
“Fundamentals of Computer Graphics” appears in its third updated edition to pack in discussions of the basics of computer graphics for college-level students and programmers. Four new chapters on implicit modeling, color, visualization and computer graphics in games have been added along with extensive revisions and updated new material, making this a ’must’ for any college-level computer graphics library.“
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