Your cart is empty.
View Cart
GPU Pro
Advanced Rendering Techniques
by
Wolfgang Engel (Editor)
Price: $79.00
Availability: In stock.
Summary
This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
Example programs and source code can be downloaded here.
Details
ISBN: 978-1-56881-472-8
Year: 2010
Format: Hardcover
Pages: 742
Web Site:
http://gpupro.blogspot.com
Reviews
Patrick Cozzi, Virtual Globe and Terrain Rendering blog (External Link)
June 2010
“I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!”
Eric Haines, co-author of Real-Time Rendering
February 2010
“Any professional programmer in the field will find something of interest in this volume. I’m thrilled to see that this collection is in color-it’s about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn’t go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.”


